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Converting An RC Model To BFP1.2
This tutorial will help you convert RC Models for use with BFP1.2. The Release Candidates, or RCs, used a differnt
attackset structure, meaning that most of them will not work with BFP1.2 out of the box. To get them to work, you have
two options. You can either use the RC/O Fix, available from this website. Or you can use this tutorial to help you
convert it to the BFP1.2 attackset structure.
Before we start, theres one important thing you need to do. That is to turn on file extentions. To do this, open
My Documents, or any other folder, and choose Tools from the menu. Go into Folder Options, and click on the View
tab. Untick Hide File Extentions For Known Types. This allows us to open the .pk3 files that you download
by renaming them to .zip instead.
First create a new folder on your desktop with a relevant name, such as RCVegetto. Then rename the RC Model's extention
to .zip from .pk3, to allow us to open the model. Now simply copy all the conents of the .zip into the new folder you
created. Usually consisting of two folders, models, and scripts.
To make the RC model work, you need to alter which attackset it uses. The RC models, use one of the following attacksets:
freeza, gohan, goku, krillin, piccolo, vegeta. This is quite a confusing system,
resulting in certain models being named like vegetavegetto, this means it uses the vegeta attackset, despite being
a vegetto model. In BFP1.2 this has changed to a more simpler naming scheme, bfp1-, bfp2-, bfp3-, bfp4-,
bfp5-, bfp6-, and so we have to alter the RC attackset name to the new format used in BFP1.2
To do this, go into the models folder, and then into the players folder. Now change the name appropiately. For
example, the vegetavegetto model, would need to have its folder renamed to bfp6-vegetto. Now that we've altered
the folder name, we need to alter every file that references it. So now go into the newly renamed bfp6-vegetto folder,
and open all the .skin files in notepad, changing each reference from vegetavegetto, to bfp6-vegetto. Go back
up to the RCVegetto folder, and then into the Scripts if the model has one. Perform the same modifications to the
.shader file in there, as you did to the .skin files earlier.
You need to add one more file to the RC model before its ready to be re-packaged. Thats a default.cfg file, in the
/RCVegetto/models/players/bfp6-vegetto folder. Simply copy the default.cfg from the corresponding BFP1.2 model.
For example, bfp6- indicates we need the default.cfg from Shilo, because his model name starts with bfp6-.
So go unzip the bfp0.pk3 file, like how you unzipped the RC model's .pk3 file. Enter the models folder, then the
players folder, and then the corresponding character folder, in this case bfp6-shilo, and copy the default.cfg
into the bfp6-vegetto folder. Don't forget to rename your bfp0.pk3 file back to a .pk3 once you've finished using it
as a .zip!
Now we just need to make the RC model's folders back into a .pk3 file, for BFP to be able to read it. Simply right-click in the folder,
and choose New, and then Zip Archive. Name this something like bfp6-vegetto.zip, although this isnt important,
and then drag and drop the models folder, into the .zip file. Next drag the scripts folder into the .zip as well, if
you have one. Finally rename the .zip file into a .pk3, and put this .pk3 file into your bfpq3 installation folder.
If you run into any difficuilties, feel free to ask for help in our forums. :)